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Mega Game 2000 #3
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Data.mgf
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FE_ResearchMenu.fem
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INI File
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2000-01-24
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17KB
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739 lines
[obj100af]
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anim_state4_tick = 0
anim_state4_type = 0
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anim_state0_type = 0
anim_state0_frame = 2
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[obj100ae]
anim_state4_loop = 0
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[obj100ad]
anim_state4_loop = 0
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[obj100ac]
anim_state4_loop = 0
anim_state4_tick = 0
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anim_state0_type = 0
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action_state4 =
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action_state2 =
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spot_groupid = 0
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[obj100ab]
anim_state4_loop = 0
anim_state4_tick = 0
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action_state2 =
action_state1 =
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spot_clrstate0 = 0
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spot_groupid = 0
spot_linkid = 0
spot_id = 65707
spot_type = 1
spot_flags = 1
[obj100aa]
anim_state4_loop = 0
anim_state4_tick = 0
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anim_state3_tick = 0
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anim_state3_frame = 0
image_state3_name =
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anim_state2_tick = 0
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anim_state1_loop = 0
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anim_state1_frame = 0
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anim_state0_tick = 100
anim_state0_type = 0
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image_state0_flags = 2
action_state4 =
action_state3 =
action_state2 =
action_state1 =
action_state0 =
slug_state4_name =
snd_state4_enablesndid = 0
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snd_state4_loop = 1
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spot_clrstate4 = 0
slug_state3_name =
snd_state3_enablesndid = 0
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snd_state3_loop = 1
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slug_state2_name =
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snd_state0_name =
spot_clrstate0 = 0
spot_description =
spot_rect = 57 74 74 91
spot_groupid = 0
spot_linkid = 0
spot_id = 65706
spot_type = 1
spot_flags = 1
[obj100a9]
anim_state4_loop = 0
anim_state4_tick = 0
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anim_state4_frame = 0
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anim_state0_type = 0
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action_state4 =
action_state3 =
action_state2 =
action_state1 =
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spot_groupid = 0
spot_linkid = 0
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[obj100a8]
anim_state4_loop = 0
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anim_state0_type = 0
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action_state4 =
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action_state2 =
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spot_rect = 0 426 17 443
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[obj100a7]
anim_state4_loop = 0
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image_state4_flags = 0
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anim_state3_type = 0
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image_state1_name =
image_state1_flags = 0
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anim_state0_tick = 200
anim_state0_type = 0
anim_state0_frame = 2
image_state0_name = FE_Light.mgs
image_state0_flags = 2
action_state4 =
action_state3 =
action_state2 =
action_state1 =
action_state0 =
slug_state4_name =
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spot_description =
spot_rect = 0 411 17 428
spot_groupid = 0
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spot_type = 1
spot_flags = 1
[obj1009a]
anim_state4_loop = 0
anim_state4_tick = 0
anim_state4_type = 0
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image_state4_name =
image_state4_flags = 0
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anim_state3_tick = 0
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image_state3_flags = 0
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anim_state2_tick = 0
anim_state2_type = 0
anim_state2_frame = 0
image_state2_name = m:\art\final\finalres\FE_RS_Plus.mgs
image_state2_flags = 2
anim_state1_loop = 0
anim_state1_tick = 0
anim_state1_type = 0
anim_state1_frame = 0
image_state1_name = m:\art\final\finalres\FE_RS_Plus_pushed.mgs
image_state1_flags = 2
anim_state0_loop = 0
anim_state0_tick = 0
anim_state0_